Title: In Game
Director: Josh Stratton (Past A2 Student, Youtube)
Technique
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Effect(Analysis)
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Camera
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Starts with animation
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Close up of Phone and hands
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Over shoulder shot of woman playing on the pc, slow
pan to the window
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Rotation of perspective
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Animation is shown on phone with someone playing it –
Provides a sense of reality – common
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Pan from woman escapes ideas of reality – familiar “Space
Invaders”
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Questioning of reality as perspective changes.
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Editing
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Fast Paced during gun scene
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Gun shot effects
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Editing in blood splatters, money drops
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‘Sims’ Overlay
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Phone Game
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Rotoscoping
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Use of blood splatters proves humanity – forces identification
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Money drops are a reference to the famous game series ‘Grand
Theft Auto’ – people would recognise the style of violence – discomfort at
game events taking place in material world
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‘Sims’ overlay provides familiar site through
reference.
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Use of rotoscoping distorts reality.
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Sound
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Makes use of sounds from each reference game, sounds
change to match games accordingly
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No dialog
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Gun sounds added to create ideas of violence
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Using sound from the referenced games presents
familiarity
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GunScene – Synchronic sounds – music gets more aggressive
as the violence starts.
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Lack of dialog – causes questioning of whether this is
reality
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Mis-en-scene
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Costumes are all casual clothing
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Props – various guns -
consoles – phone
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Emotionless whilst shooting
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Clothing identification could cause discomfort
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Use of familiar objects in scenes of violence (Phones)
could cause further discomfort
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Emotionless expressions on killers face can force an
uncomfortable indintification
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Titles
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Digital Style Intro – Use of Pixels, cliché ‘Digital
world’ ideas
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Use of Bright Colours
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Black to white Underlay
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Simple block san-seriff font
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Red Outline, black text
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Digital Styling carries the idea of gaming/
technology
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Text doesn’t ever overly the video
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